
Destination SkillQueue
Are We There Yet
6556
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Posted - 2014.08.29 15:04:00 -
[1] - Quote
Steppa Musana wrote: Why must you group ganking, AWOXing, and scamming together? It's a common theme I see amongst the defenders of the status quo. It likely lends itself as the main reason you guys fail to see the point here.
Ganking does not circumvent usual high-sec mechanics. Scamming does not circumvent usual high-sec mechanics. AWOXing does. Wardecs do too.
People group them together because they're all activities allowed by the rules set by CCP. They're all equally ok activities. None of them circumvent highsec mechanics. AWOXing is an equall threat in all areas of space and is working as intended, as in everything works mechanically as it should and is designed to. Wardecs exist pretty much exclusively for empire space, so it's a part of the intended highsec experience. Just because some people dissapprove of some of them doesn't make them any less intended and normal parts of highsec corp life.
Steppa Musana wrote:*snipped*
There needs to be a way to group with players without putting yourself at risk for AWOX or wardec. Without it the most logical choice as a non-PVPing high-sec player is to be in an NPC corp.
I somewhat agree here in the sense, that highsec only preference combined with wanting to be a part of a large social group means NPC corps are extremely attractive. I don't think the solution to that should be a corporation based one though as it wasn't even in your own example. Having people in NPC corps isn't the problem. Difficulty of forming and maintaining those social connections without being in a corp is. I also think trying to shove all social interaction to corps will just make the corporation system even more of a nightmare then it already is.
What the game needs is to get away from the corporation based division of social interaction. If a player wants to experience a certain activity with a social group, they should be just able to easily join an existing community or fleet to temporarily perform that activity without any connection to any corporation. This way people who can't handle hostile interaction with others can still enjoy their NPC corp protections, while socializing and interacting with other players in mostly co-operative endeavours. It's those social connections which are the important part. Such a system would also help players in player corps, where the corp can't always provide support for every member in all their chosen activities or to people who want to dip their toes in a new activity. |